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Gameplay

  • Hierarchical tasks — multi-step objectives with prerequisites
  • Cooperative & competitive — some tasks need multiple players, others reward solo completion
  • Varied types — interaction, combat, physics, delivery, and simultaneous-activation tasks
  • Real-time management — tasks expire and new ones spawn dynamically
  • Multiple modes — full motion, snap-back, locked, and first-person
  • Context-sensitive switching — automatic mode changes based on environment
  • Override zones — special areas that force specific camera behaviors
  • Collision avoidance — smart positioning that prevents clipping
  • Object-based interactions — pick up, throw, eat, attack, and interact with the environment
  • Visual UI prompts — dynamic button prompts based on what you’re looking at
  • Player snapping — smooth movement assistance for precise interactions
  • Item properties — objects carry detailed interaction profiles and behaviors
  • Roomba enemies — vacuum robots that clean up your mess
  • Smart pathfinding — state-machine AI with collision response