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- Hierarchical tasks — multi-step objectives with prerequisites
- Cooperative & competitive — some tasks need multiple players, others reward solo completion
- Varied types — interaction, combat, physics, delivery, and simultaneous-activation tasks
- Real-time management — tasks expire and new ones spawn dynamically
- Multiple modes — full motion, snap-back, locked, and first-person
- Context-sensitive switching — automatic mode changes based on environment
- Override zones — special areas that force specific camera behaviors
- Collision avoidance — smart positioning that prevents clipping
- Object-based interactions — pick up, throw, eat, attack, and interact with the environment
- Visual UI prompts — dynamic button prompts based on what you’re looking at
- Player snapping — smooth movement assistance for precise interactions
- Item properties — objects carry detailed interaction profiles and behaviors
- Roomba enemies — vacuum robots that clean up your mess
- Smart pathfinding — state-machine AI with collision response